#1 2014-01-13 20:00:51

DomonX

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Zarejestrowany: 2014-01-13
Posty: 9
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FAQ

Jesteś Planeswalkerem. Tutaj możesz szkolić swoje umiejętności.
Masz dostęp do 1 , 2 , 3 , 4 lub 5 umiejętności.
Koszt zakupu dodatkowych to:
2 - 10000G
3 - 80000G
4 - 200000G
5 - 600000G

Podstawowo zaczynasz gre z 1 Loyality counterem każdy jeden dodatkowy kosztuje 30000G

Każda umiejętność kosztuje 20000G

Umiejętności:
+1: Put three 1/1 white Soldier creature tokens onto the battlefield.
-3: Destroy all creatures with power 4 or greater.
-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
+1: Add X mana in any combination of [R] and/or [G] to your mana pool, where X is the number of creatures you control.
0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.
-6: Master of Fights picks seven cards. You may put any number of creatures from among them onto the battlefield.
+2: Exile the top three cards of target opponent's library.
-X: Put a creature card with converted mana cost X from exile onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
-10: Exile all cards from all opponents' hands and graveyards.
+1: Master of Fights picks five cards. You may play all of those card this turn.
-3: You may put a green creature card onto the battlefield.
-7: You get an emblem with "Whenever you cast a creature spell, you may put creature card onto the battlefield.
+1: Deal 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Master of Fights pick card. You may play it this turn.
-7: Master of Fights picks ten cards. Choose an instant or sorcery card copy it three times. You may cast the copies without paying their mana costs.
+1: Put a +1/+1 counter on up to one target creature.
-3: Target creature gains flying and double strike until end of turn.
-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
+1: Master of fights pick one card, you may play it this turn. Master of fights pick one card of your opponent control. Put it into graveyard.
0: Master of fights picks ten cards. Put it into graveyard.
-7: Pick any muner of players. Master of Fights pick twenty cards for each of those players. They may play it this turn if they aren't they must discard it.
+1: Put Swamp onto battlefield.
-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
-6: You get an emblem with "Swamps you control have -[Tap]: Add Four black mana to your mana pool."
+1: Tap target permanent, then untap another target permanent.
-2: Deal 3 damage to target creature or player.
-7: Master of Fights flips five coins. You take an extra turn after this one for each coin that comes up heads.
+1: Master of Fights picks one card. If its a creature you may play i this turn.
-2: Target creature you control fights another target creature.
-7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
+1: You get loyalty counter for each creature target opponent controls.
0: Until end of turn, you becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. You'r still a planeswalker. Prevent all damage that would be dealt to you this turn.
-15: Exile all permanents.
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
-2: Master of Fights picks three cards. You separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
-8: Master of fights picks one your card and one your opponent card. You may play it this turn for free.
+1: Until your next turn, whenever a creature deals combat damage to you, destroy that creature.
-3: Destroy target nonland permanent.
-7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."

Aby zwiększyć swoje początkowe życie z 20 musisz zapłacić 10000 za każdy jeden punkt więcej. Powyżej 30 punktów kosztuje 80000

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